Modern Command Mayhem
A high-action tower defense playable where players must tap to eliminate waves of enemies before they breach the base. Built with Phaser 3, it features explosive visuals, intuitive tap-to-shoot mechanics, and cross-platform optimization for Facebook, Google, AppLovin, and Unity Ads.
| Brand / IP | Modern Command Mayhem |
|---|---|
| Category | Playable Ads |
| Engine / stack | Phaser 3, Unity |
| Ad networks / platforms | Facebook / Instant · AppLovin · Unity Ads |
| Role | Developer (build + integration) |
| Surface | portrait (mobile / web) |
About this build
A high-action tower defense playable where players must tap to eliminate waves of enemies before they breach the base. Built with Phaser 3, it features explosive visuals, intuitive tap-to-shoot mechanics, and cross-platform optimization for Facebook, Google, AppLovin, and Unity Ads.
A full technical write-up covering the mechanic, asset pipeline, network-specific constraints, and performance notes is being added project by project. See more playable ads in this category while this case study expands.
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I build playable ads, HTML5 games, and kiosk experiences end-to-end, from concept to a network-ready build.
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