Modern Command Mayhem
A high-action tower defense playable where players must tap to eliminate waves of enemies before they breach the base. Built with Phaser 3, it features explosive visuals, intuitive tap-to-shoot mechanics, and cross-platform optimization for Facebook, Google, AppLovin, and Unity Ads.
| Brand / IP | Modern Command Mayhem |
|---|---|
| Category | Playable Ads |
| Engine / stack | Phaser 3, Unity |
| Ad networks / platforms | Facebook / Instant · AppLovin · Unity Ads |
| Role | Developer (build + integration) |
| Surface | portrait (mobile / web) |
About this build
A high-action tower defense playable where players must tap to eliminate waves of enemies before they breach the base. Built with Phaser 3, it features explosive visuals, intuitive tap-to-shoot mechanics, and cross-platform optimization for Facebook, Google, AppLovin, and Unity Ads.
A full technical write-up covering the mechanic, asset pipeline, network-specific constraints, and performance notes is being added project by project. See more playable ads in this category while this case study expands.
Build variants
Earlier and alternate builds of this playable, kept live for reference.
Need a playable ad built?
I build playable ads, HTML5 games, and kiosk experiences end-to-end, from concept to a network-ready build.
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