All Work

Mobile Apps & Games

Native and hybrid mobile apps and games, from utility apps to game-adjacent product builds. Mobile game development for Android and iOS, native or cross-platform, picked to fit the product rather than the other way around.

2 projects shipped.

Frequently asked questions

Native vs hybrid mobile apps: which is better?
It depends on the product. Native (Swift/Kotlin) wins on platform-feature access, performance, and App Store appearance, which suits camera-heavy, AR, or graphics-intensive apps. Hybrid (React Native, Flutter, Capacitor) wins on cross-platform code reuse, faster iteration, and lower team cost, which suits content-driven apps or MVPs. For utility apps where 90% of the UI is forms and lists, hybrid frameworks ship the same product faster and cheaper.
Do you publish to the App Store and Google Play?
Yes. I handle the full submission cycle: App Store Connect / Play Console setup, metadata, screenshots, age ratings, privacy declarations, and review-feedback iteration. Apple's review cycle averages 24-48 hours in 2026; Google Play is typically same-day. The blocker is usually not the code but the policy declarations (App Tracking Transparency, data-collection disclosures).

Briefing a mobile app?

I build end-to-end (concept → playable → network-ready bundle). Happy to walk through specs, file-size budgets, and engine choice on a 20-minute call.

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