Mobile Apps & Games
Native and hybrid mobile apps and games, from utility apps to game-adjacent product builds. Mobile game development for Android and iOS, native or cross-platform, picked to fit the product rather than the other way around.
2 projects shipped.
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Noville - A World Building Book Tracking App
A comprehensive book tracking application designed for world-building enthusiasts. Track your reading progress, organize your fantasy and sc…
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Ruby Sampson Salon Experience
An immersive mobile salon simulation game featuring interactive styling experiences, customization options, and engaging gameplay mechanics.…
Frequently asked questions
- Native vs hybrid mobile apps: which is better?
- It depends on the product. Native (Swift/Kotlin) wins on platform-feature access, performance, and App Store appearance, which suits camera-heavy, AR, or graphics-intensive apps. Hybrid (React Native, Flutter, Capacitor) wins on cross-platform code reuse, faster iteration, and lower team cost, which suits content-driven apps or MVPs. For utility apps where 90% of the UI is forms and lists, hybrid frameworks ship the same product faster and cheaper.
- Do you publish to the App Store and Google Play?
- Yes. I handle the full submission cycle: App Store Connect / Play Console setup, metadata, screenshots, age ratings, privacy declarations, and review-feedback iteration. Apple's review cycle averages 24-48 hours in 2026; Google Play is typically same-day. The blocker is usually not the code but the policy declarations (App Tracking Transparency, data-collection disclosures).
Briefing a mobile app?
I build end-to-end (concept → playable → network-ready bundle). Happy to walk through specs, file-size budgets, and engine choice on a 20-minute call.