HTML5 Games
Custom HTML5 games and browser games, built with Phaser, PixiJS, Cocos Creator, and vanilla JS. They run in any modern browser and ship to embedded web players, branded microsites, social platforms, and casual gaming portals. Want to hire an HTML5 game developer for a one-off build or an ongoing game portal? This is the work.
21 projects shipped.
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Discount Valley
A retro-style HTML5 skateboarding game where players guide a daring cat downhill, dodging obstacles, collecting coupons, and chasing high sc…
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Willy's Edge – Platformer Journey
Join Willy’s Edge Academy in this multi-phase platformer. Train, collect stars, avoid traps, and prove your skills in the office to win. Bui…
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Hippie Harvest – Fruit Ninja Style
A tropical fruit-slicing game inspired by Fruit Ninja, built in Phaser 3. Set on a sunny beach, players swipe to slice bananas, mangoes, and…
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Speed Pool – Rapid-Fire Challenge
Race against the clock in this single-player pool game. Pot balls quickly to score combos and multipliers. Features responsive controls, vis…
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Rola Crush
Tap-driven arcade crush game with score-chase scoring and quick-play loop. Built for mobile-first promotional use.
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Goofy Bird
Flappy-Bird-inspired endless flyer. Tap to flap through gaps, dodge obstacles, and chase a best score that persists between sessions.
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Bonanza Frenzy – HTML5 Slot Game
Fast-paced slot game with multipliers and big-win animations. Match themed symbols to win up to $20, with auto-spin and manual spin modes of…
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The Big Christmas Wordsearch – Get Lucky Promotions
A festive word search competition game built for Get Lucky Promotions. Players find hidden Christmas-themed words for a chance to win up to …
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Bonomelli Spin to Win
HD spin-to-win prize wheel for Bonomelli (chamomile tea brand). Built for retail and digital activations.
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Big Christmas Wordsearch (Original Build)
Holiday word-search puzzle for Get Lucky Promotions. Earlier build preceding the v2 release.
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Dabble – Basketball v2
Basketball-shooting arcade game for Dabble. Tap-aim-release mechanics on a branded microsite.
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One Glass Milk
Branded HTML5 game built around milk-pouring / mixing mechanics. Promotional engagement build.
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Song Solve – Black & White
Music-trivia HTML5 game with black-and-white visual treatment and tap-to-guess mechanics.
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Aisle Run
Endless-runner HTML5 game set in a retail aisle. Tap-to-dodge and collect mechanics.
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Britannia – Badminton
Sports-themed HTML5 game for Britannia featuring badminton rally mechanics with brand visuals.
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Britannia – Boxing
Boxing-themed HTML5 game for Britannia with tap-and-combo punch mechanics and brand styling.
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Linen Chest Spin to Win (Original)
Original Linen Chest holiday spin-to-win prize wheel build, preceding the current portfoliogames version.
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Maersk – Tetris
Tetris-style HTML5 game for Maersk (shipping & logistics). Brand-themed blocks and trade-show engagement build.
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Mixpod – Fruit Ninja Style
Fruit-slicing playable inspired by Fruit Ninja, built for Mixpod brand engagement with swipe-to-slice mechanics.
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Rock Paper Scissor
Classic Rock Paper Scissors HTML5 game with branded UI and round-based scoring.
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Ice Nine Kills – Holiday Promo
Holiday-themed promotional HTML5 game for the band Ice Nine Kills. Festive brand visuals with seasonal interactive elements.
Frequently asked questions
- What is an HTML5 game?
- An HTML5 game runs in any modern browser using web standards (HTML, CSS, JavaScript, Canvas, WebGL) without browser plugins. It loads from a URL, runs on desktop and mobile, and can be embedded inside other sites via an iframe or distributed standalone. HTML5 games replaced Flash for casual web games starting in the mid-2010s.
- What HTML5 game engines do you use?
- Phaser 3 is the primary engine for 2D arcade and puzzle games: large community, strong physics support, fast to iterate. PixiJS for pure-rendering performance and custom animation pipelines. Cocos Creator for asset-rich productions with scene editing. Three.js for 3D HTML5 games. Vanilla JavaScript when bundle size matters most (e.g., for ad-slot delivery).
- Can HTML5 games run on mobile devices?
- Yes. HTML5 games run on iOS Safari, Android Chrome, and inside in-app webviews. The constraints are: keep the bundle under 5-10 MB for fast load on cellular networks, target 60fps on mid-tier mobile GPUs (test on devices >2 years old), and design for both portrait and landscape orientations if delivery is uncertain.
- How long does it take to build an HTML5 game?
- A polished mechanic + 5-10 levels typically takes 4-8 weeks end-to-end (design, build, art integration, QA, network packaging). A simple proof-of-concept with placeholder art can land in 1-2 weeks. Productions with custom 3D, multiplayer, or backend integration extend to 3-6 months.
Briefing a HTML5 game?
I build end-to-end (concept → playable → network-ready bundle). Happy to walk through specs, file-size budgets, and engine choice on a 20-minute call.