All Work

HTML5 Games

Custom HTML5 games and browser games, built with Phaser, PixiJS, Cocos Creator, and vanilla JS. They run in any modern browser and ship to embedded web players, branded microsites, social platforms, and casual gaming portals. Want to hire an HTML5 game developer for a one-off build or an ongoing game portal? This is the work.

21 projects shipped.

Frequently asked questions

What is an HTML5 game?
An HTML5 game runs in any modern browser using web standards (HTML, CSS, JavaScript, Canvas, WebGL) without browser plugins. It loads from a URL, runs on desktop and mobile, and can be embedded inside other sites via an iframe or distributed standalone. HTML5 games replaced Flash for casual web games starting in the mid-2010s.
What HTML5 game engines do you use?
Phaser 3 is the primary engine for 2D arcade and puzzle games: large community, strong physics support, fast to iterate. PixiJS for pure-rendering performance and custom animation pipelines. Cocos Creator for asset-rich productions with scene editing. Three.js for 3D HTML5 games. Vanilla JavaScript when bundle size matters most (e.g., for ad-slot delivery).
Can HTML5 games run on mobile devices?
Yes. HTML5 games run on iOS Safari, Android Chrome, and inside in-app webviews. The constraints are: keep the bundle under 5-10 MB for fast load on cellular networks, target 60fps on mid-tier mobile GPUs (test on devices >2 years old), and design for both portrait and landscape orientations if delivery is uncertain.
How long does it take to build an HTML5 game?
A polished mechanic + 5-10 levels typically takes 4-8 weeks end-to-end (design, build, art integration, QA, network packaging). A simple proof-of-concept with placeholder art can land in 1-2 weeks. Productions with custom 3D, multiplayer, or backend integration extend to 3-6 months.

Briefing a HTML5 game?

I build end-to-end (concept → playable → network-ready bundle). Happy to walk through specs, file-size budgets, and engine choice on a 20-minute call.

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